Cooldown reduced to 10 seconds from 11.Bug Fix: Now properly deals additional damage to small jungle monsters.Bug Fix: Tooltip now more clearly states that the effect only applies to large monsters.Damage against non-epic monsters increased to 200% from 150%.Undocumented: Now also heals from medium monsters ( Krugs).Damage against non-epic monsters reduced to 185% from 200%.Damage against monsters reduced to 155% from 185%.Bug Fix: Crowd control immunity is no longer consumed by Blast Cones triggered by allies.Magic resistance growth increased to 1. Health growth increased to 104 from 90.Black Shield will not negate self or ally applied crowd control effects such as an allied Bard's Tempered Fate.If used in conjunction with Lifeline, the most recently-applied one will do so however. Black Shield will always take priority over regular shields.Spell shield will take priority over Black Shield.Black Shield takes precedence over other sources of crowd control immunity and those that grant immunity to specific types of crowd control ( displacement immunity and slow immunity).Although not considered a crowd control effect, Black Shield may also block Illaoi's Test of Spirit's spirit pull.As such, an ability that has two different mechanics like Nether Grasp will not suppress a target protected by Black Shield but the tether still applies. Black Shield will not prevent any other effect other than crowd control unless absolutely necessary.Black Shield negates crowd control effects before any magic damage is absorbed, even if the shield is broken by an enemy's ability its associated disables will not apply, except for shield-destroying effects such as Ruthless Predator and Static Field.Black Shield will not resist nearsight.Black Shield will not resist self nor allied crowd control.
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